STEP 12: Let's use some actions to animate our robot face!
When we assign actions to specific sprites, we use dot notation to connect the sprite to an action.
- Go to GRAPHICS and click on . Drag Turn Left into the bottom of your program.
- Change the variable name in front of .turn_left() from sprite to eye1.
- Change the argument inside the parentheses of .turn_left() from 90 to 360.
To navigate the page using the TAB key, first press ESC to exit the code editor.